Break Notepad for Fun!!

Here’s a really funny way to break Notepad that a coworker showed me this morning. I bet this is one of those jokes that’s been around for ages, but this was the first I ever heard of it, so it’s new to me.

This actually works. It will not crash your computer, it just breaks Notepad in that it causes it to display very oddly. No perm damage comes of the following steps.


Here’s how to do it:



1. Open up Notepad (not Wordpad, not Word or any other word processor)

2. Type in this sentence exactly (without quotes): “this app can break”

3. Save the file to your hard drive.

4. Close Notepad5. Open the saved file by double clicking it.

Instead of seeing your sentence, you should see a series of squares. For whatever reason, Notepad can’t figure out what to do with that series of characters and breaks Again, it doesn’t crash the app or anything, it’s just a funny little twise of fate/unintended feature

Humanoid robots

  • A humanoid robot is an autonomous robot because it can adapt to changes in its environment or itself and continue to reach its goal. This is the main difference between humanoids and other kinds of robots. In this context, some of the capacities of a humanoid robot may include, among others:

    - self maintenance (recharge itself)
    - autonomous learning (learn or gain new capabilities without outside assistance
  • - adjust strategies based on the surroundings and adapt to new situations)
    - avoiding harmful situations to people, property and itself
    - safe interacting with human beings and the environment

Like other mechanical robots, humanoids refer to the following basic components too: Sensing, Actuating and Planning and Control. Since they try to simulate the human structure and behaviour and they are autonomous systems, most of the times humanoid robots are more complex than other kinds of robots.

This complexity affects all robotic scales (mechanical, spatial, time, power density, system and computational complexity), but it is more noticeable on power density and system complexity scales. In the first place, current humanoids aren’t strong enough even to jump and this happens because the ratio power/weight is not as good as in the human body. On the other hand, there are very good algorithms for the several areas of humanoid construction, but it’s very difficult to merge all of them into one efficient system (the system complexity is very high). Nowadays, these are the main difficulties that humanoid robots development has to deal with.

Humanoid robots are created to imitate some of the same physical and mental tasks that humans undergo daily. Scientists and specialists from many different fields including engineering, cognitive science, and linguistics combine their efforts to create a robot as human-like as possible. Their creators' goal for the robot is that one day it will be able to both understand human intelligence, reason and act like humans. If humanoids are able to do so, they could eventually work alongside humans. Another important benefit of developing androids is to understand the human body's biological and mental processes, from the seemingly simple act of walking to the concepts of consciousness and spirituality.


Albert HUBO, the latest humanoid version of the HUBO robots, can make expressive gestures with its 5 separate fingers, produced in South Korea.There are currently two essential ways to model a humanoid robot. The first one models the robot like a set of rigid links, which are connected with joints. This kind of structure is similar to the one that can be found on industrial robots. Although this approach is used for most of the humanoid robots, a new one is emerging in some research works that use the knowledge acquired on biomechanics. In this one, the humanoid robot’s bottom line is a resemblance of the human skeleton.

Purpose

Humanoid robots are used as a research tool in several scientific areas.

Researchers need to understand the human body structure and behaviour (biomechanics) to build and study humanoid robots. On the other side, the attempt to simulate the human body leads to a better understanding of it.

Human cognition is a field of study which is focused on how humans learn from sensory information in order to acquire perceptual and motor skills. This knowledge is used to develop computational models of human behaviour and it has been improving over time.

It has been suggested that very advanced robotics will facilitate the enhancement of ordinary humans. See transhumanism.


U.S. Army conceptual mock-up of an exoskeleton-equipped soldier.Although the initial aim of humanoid research was to build better orthosis and prosthesis for human beings, knowledge has been transferred between both disciplines. A few examples are: powered leg prosthesis for neuromuscularly impaired, ankle-foot orthosis, biological realistic leg prosthesis and forearm prosthesis.

Besides the research, humanoid robots are being developed to perform human tasks like personal assistance, where they should be able to assist the sick and elderly, and dirty or dangerous jobs. Regular jobs like being a receptionist or a worker of an automotive manufacturing line are also suitable for humanoids. In essence, since they can use tools and operate equipment and vehicles designed for the human form, humanoids could theoretically perform any task a human being can, so long as they have the proper software. However, the complexity of doing so is deceptively great.

They are becoming increasingly popular for providing entertainment too. For example, Ursula, a female robot, sings, dances, and speaks to her audiences at Universal Studios. Several Disney attractions employ the use of animatrons, robots that look, move, and speak much like human beings, in some of their theme park shows. These animatrons look so realistic that it can be hard to decipher from a distance whether or not they are actually human. Although they have a realistic look, they have no cognition or physical autonomy.

Sensors

A sensor is a device that measures some attribute of the world. Being one of the three primitives of robotics (besides planning and control), sensing plays an important role in robotic paradigms.

Sensors can be classified according to the physical process with which they work or according to the type of measurement information that they give as output. In this case, the second approach was used.

Proprioceptive Sensors

Proprioceptive sensors sense the position, the orientation and the speed of the humanoid’s body and joints.

In human beings inner ears are used to maintain balance and orientation. Humanoid robots use accelerometers to measure the acceleration, from which velocity can be calculated by integration; tilt sensors to measure inclination; force sensors placed in robot’s hands and feet to measure contact force with environment; position sensors, that indicate the actual position of the robot (from which the velocity can be calculated by derivation) or even speed sensors.

Exteroceptive Sensors

Exteroceptive sensors give the robot information about the surrounding environment allowing the robot to interact with the world. The exteroceptive sensors are classified according to their functionality.

Proximity sensors are used to measure the relative distance (range) between the sensor and objects in the environment. They perform the same task that vision and tactile senses do in human beings. To sense proximity, humanoid robots can use sonars and infrared sensors, or tactile sensors like bump sensors, whiskers (or feelers), capacitive and piezoresistive sensors. Tactile sensors also provide information about forces and torques transferred between the robot and other objects. There are other kinds of proximity measurements, like laser ranging, the usage of stereo cameras, or the projection of a colored line, grid or pattern of dots to observe how the pattern is distorted by the environment.

Vision refers to processing data from any modality which uses the electromagnetic spectrum to produce an image. In humanoid robots it is used to recognize objects and determine their properties. Vision sensors work most similarly to the eyes of human beings. Most humanoid robots use CCD cameras as vision sensors.

Sound sensors allow humanoid robots to hear speech and environmental sounds, and perform as the ears of the human being. Microphones are usually used for this task.
Actuators

Actuators are the motors responsible for motion in the robot.

Humanoid robots are constructed in such a way that they mimic the human body, so they use actuators that perform like muscles and joints, though with a different structure. To achieve the same effect as human motion, humanoid robots use mainly rotary actuators. They can be either electric, pneumatic, hydraulic, piezoelectric or ultrasonic.

Hydraulic and electric actuators have a very rigid behaviour and can only be made to act in a compliant manner through the use of relatively complex feedback control strategies . While electric coreless motor actuators are better suited for high speed and low load applications, hydraulic ones operate well at low speed and high load applications.

Piezoelectric actuators generate a small movement with a high force capability when voltage is applied. They can be used for ultra-precise positioning and for generating and handling high forces or pressures in static or dynamic situations.

Ultrasonic actuators are designed to produce movements in a micrometer order at ultrasonic frequencies (over 20 kHz). They are useful for controlling vibration, positioning applications and quick switching.

Pneumatic actuators operate on the basis of gas compressibility. As they are inflated, they expand along the axis, and as they deflate, they contract. If one end is fixed, the other will move in a linear trajectory. These actuators are intended for low speed and low/medium load applications. Between pneumatic actuators there are: cylinders, bellows, pneumatic engines, pneumatic stepper motors and pneumatic artificial muscles.

Type 02

Looks-wise, the Type 02 isn't the kind of robot you'd wanna bump into in a dark alley. Yet despite its black, Grim Reaper-like profile, the Type 02 isn't a Terminator in disguise. No, this baby was created for the Tamanoi Vinegar Corporation to give presentations on, yep, vinegar. The robot stands 6 feet tall, and is 220 pounds. It's first job will be to entertain guests at Tamanoi's "Cyber Trip" amusement theater, which sits in the company's offices.

Wii are the champions?

The anticipated battle between Microsoft's Xbox 360 and Sony's PlayStation 3 for videogame console supremacy has become a sideshow to the unexpected rise of Nintendo's Wii as the new-generation game console of choice.

Once a dark-horse contender, the Wii has outsold both its competitors in recent months. According to sales data from the NPD Group, the Wii sold 335,000 units in February to the Xbox 360's 228,000 and the PS3's 127,000.

Of the three new-generation game consoles, the Xbox 360 has sold the most at 5 million units in the United States alone, but that's mainly due to the fact that it was released a full year earlier than either the Wii or the PS3. Since they first hit shelves last November, the PS3 has sold 1.1 million units while the Wii has tallied 1.86 million.

What's interesting is that the Wii achieved this feat not by offering a lot of multimedia bells and whistles like its competitors do, but by simply focusing on games.

"We've seen Nintendo expand the marketplace and grow it beyond the traditional gamer," says Michael Gartenberg of Jupiter Research. "They really redefined the videogame experience by creating something new and different."

That innovation is the Wii controller, a motion-sensitive wand that allows gamers to control the action onscreen by waving the device about rather than jostling a joystick and pushing buttons.

That controller and the games developed for it have captured the imagination of both the core gamer demographic and their parents, wives and other family members.

So what does that say about Sony and Microsoft, which also are hoping to attract nongamers to their respective new-generation consoles by positioning them as home entertainment hubs?

Both consoles contain hard drives to store content and allow users to stream music and video content from their home computers. The PS3 features a Blu-ray DVD player and is developing a Second Life-style virtual world called PS3 Home, while the Xbox Live Marketplace offers downloadable movies and TV shows.

"Microsoft and Sony clearly have larger aspirations for the game console in the living room as a portal for some of the other services they're trying to sell," Gartenberg says. "The hardcore gamer may be the one purchasing the console, but other family members may use the other features. Nintendo's approach has been to get nongamers playing games."

According to NPD Group spokesman David Riley, the Wii's "gaming first" message is much easier for nongamers to grasp than Microsoft and Sony's more complicated home entertainment message.

"While they have that capability, it's not that easy to use," he says. "It's going to be a ways off before that capability becomes mainstream."

Yet that's not to say the effort is in vain. Microsoft is showing signs of early success with its decision to add TV and movie downloads to the Xbox Live Marketplace. Since first making such content available last November, the company says it has seen a 400% increase in downloads. Microsoft did not reveal exactly how many downloads that figure represented.

"All of these strategies are viable," Gartenberg says. "It's not a question of one over the other. Nintendo has demonstrated that there are multiple ways to get into the hearts and minds of other family members."

Other factors also play a role in the Wii's early success. At $250, the Wii is the cheapest option on the shelves, with the Xbox 360 carrying a $400 tab and the PS3 a whopping $600. Additionally, the PS3 was hampered early on with severe product shortages and a dearth of blockbuster games that show off the system's capabilities.

But it's far too early to pick the ultimate winner. Gaming industry press and analysts still feel the PS3 has the chops to dominate in the end. Reviews at videogame site GameSpot say that "the PS3 has all the processor, graphics and communications power necessary to win this generation," while Electronic Arts departing CEO Larry Probst told a Web conference audience that he believed the PS3 will prove the ultimate winner.

Meanwhile, the Xbox 360 is taking strong lead in the number of games sold. The Xbox 360 has six titles in the top 10 for February -- including the No. 1 title -- while Wii has three and PS3 none (PS2 title "Guitar Hero" took the final spot). Additionally, Xbox 360 owners buy far more games than the owners of other consoles at a rate of 5.4 games per 360 owner. That rate falls to 2.3 for the PS3 and 2.8 for the Wii.

That leaves the Wii, for now, with everything to lose.
Grab the perfect picture thanks to the utterly brilliant gorilla pod - give all your photo opportunities and memories a boost.

Gorillapod firmly secures your camera to just about anything - anywhere and everywhere. Unlike traditional tripods, the gorillapod doesn't require an flat surface for you to take the perfect shot.

Gorillapod is malleable - each of the three legs bends, twists and grips - allowing you to attach your camera to almost anything and grab a picture from an interesting angle. It's also perfect for distant zoom and night time shots when a steady hand is not sufficient to stop an image from blurring.

Your camera attaches to the gorillapod using a slimline quick-fitting attachment that you can leave connected to your camera for nearly instant setup - just slide it into the connector on the gorillapod.

The flexible joints bend and rotate 360 degrees to form the perfect shape.

The ring and foot grips provide a strong grip to grapple wherever you go.

The Original (Compact) Gorillapod is ideal for point-and-shoot compact digital cameras weighing up to 275 grammes.

The Gorillapod SLR is intended to support more featured cameras and light SLRs (without zoom lenses), and compact video camcorders weighing up to 800 grammes.

New computer virus

A disgruntled hacker with a personal grudge against Symantec, which provides anti-virus software to leading Fortune 500 companies, could be behind a new, crippling computer virus that's already hit a division of at least one big U.S. corporation on Thursday. If it spreads, technology experts warn the latest strains of the insidious RINBOT computer virus could hijack network systems of businesses worldwide.
New strains


Graham Cluley, senior technology consultant with Boston-based IT security firm Sophos, said his company has been aware of "a number" of new versions of the RINBOT or DELBOT virus produced since Feb. 15.

Traditionally hackers always went after Microsoft's anti-virus programs. But now they're increasingly targeting other commonly used programs such as Symantec programs and others/

Getting hijacked

Once it's in, Cluley said the virus quickly spreads and takes over many computers with the intention of turning the network into a botnet, or a "zombie" network.

"Without you knowing it, hackers will use your computer for a variety of purposes like sending out spam, or distributing denial of service attacks, or even blackmailing other Web sites. There was a case where hackers blackmailed a gambling site and said they would bring down the site for a few days unless they were paid thousands of dollars" Cluley said.

Cluley warned that the virus is not geographically limited. "It's very stealthy and insidious and works without you knowing it," he said.

Turner Broadcasting System, a division of Time Warner (Charts) and parent of CNN and CNNMoney.com, confirmed that its systems were hit by a virus Thursday.

"A virus has affected the network and we are actively working to rectify the situation," said company spokeswoman Shirley Powell.

Thomas Parsons, an IT specialist with Symantec (Charts), confirmed to CNNMoney.com that the most recent variants of RINBOT have targeted Symantec's anti-virus programs.

"We're not sure what the motivation is, but we are aware of a hacker that has been adding his own commands into the strain," Parsons said. Using those codes, Parsons said the hacker let it be known that he wasn't happy that Symantec was calling the virus RINBOT

Be Afraid: Powder-Sized RFID Chips

Everyone's so paranoid about the RFID chips that are already in place in so many parts of our lives, so here's an item to make us even more scared of Big Brother (or little-Brother-ID thief). RFID chips are tiny microchips that use radio waves to do everything from conduct credit card transactions (as on those little key-fob-Paypass MasterCard thingies) and pay for tolls (EZ Pass and its ilk) to keeping track of your devices and travel (U.S. passports).

Hitachi plans to start marketing these new chips—seriously no bigger than a speck of dust at 0.05 x 0.05 mm—in two to three years. The company says this super-tiny chip can be used in paper, currency, gift certificates, and the like, but as some sites have pointed out, today's chips are already small enough for those uses. So, as Engadget cracked, does this mean we should be watching what we eat in case of some James-Bond-style pepper-shaker swap?

Maybe, but is the terror around RFID over-hyped? According to most proponents of the technology, and my own experiences paying with PayPass at my local drug store, you really need to physically tap the RFID chip to something for the transaction to go through. And yet, when I go through a toll booth, my RFID-enabled EZ Pass box is only about ten feet away from the sensor. So maybe it is time to watch what you eat, lest Big Brother starts to track you wirelessly (or you spill some RFID powder from which evil ID thieves can extract your vital stats!) What do you think? Is RFID worth the convenience or is it setting up some dangerous privacy-invasion precedents?